- Small tweak to AI manager's expectation of result
- Implemented use of AI manager dirtiness allowance attribute on tackling style
- Made AI managers with lower passing directness bias towards "control" strategy over "attacking" strategy
- Made AI managers with lower passing directness more likely to use "retain possession" and "look for overlap" touchline instructions
- Made full backs keep closer eye on opposing winger when play central or on their side
- Made team with ball shift position better when ball moves laterally
- Small improvement to player reaction time to pass or shot being made
- Encouraged smart use of first touch control over first time pass/shot where applicable
- Improved choice of run with ball direction when on wing according to instruction and/or strongest foot
- Reduce number of long shots from players with "LOOKS_FOR_PASS_NOT_SHOT" PPM
- Aimed crosses, corners and indirect free kicks from wide a couple of yards further away from goal
- Fixed short pass back to throw in taker being discouraged
- Reduced number of risky low benefit passes
- Reduce number of aimless clearances when not very close to own goal
- Removed cross from by-line instruction from INSIDE_FORWARD role
- Removed try longshots often instruction from ADVANCED_PLAYMAKER role
- Dampened ball rebound velocity from ad hoardings
- Fixed offside’s being called on player who was offside on an earlier pass than one played to him
Match v828
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- Tweaked effect of consistency very slightly
- Improved positioning at attacking free kicks from deeper wide areas
- Fixed bug causing central defenders to cover full back positions prematurely
- Fixed player going for loose ball, getting there after opponent and then illogically passing opponent off to team mate
- Made defenders come out from centre to engage wide player when obviously required
- Improved player recognition of having a clear run towards goal
- Small tweak to shot, header and pass accuracy
- Improved use of header across area when too narrow angle to go for goal
- Reduced number of unnecessary risky passes slightly
Match v829
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- Small tweak to positioning of defenders that was supposed to have been in v827 but wasn’t
- Encouraged teams with narrow formations to get full backs overlapping
- Tweaked "when to cross" AI
- Increased accuracy of corners and whipped in free kicks slightly
- Stopped attacking players rushing the 6 yard box before ball played in
- Improved willingness to run with ball when under no pressure
- Fixed attackers standing still in bad positions to avoid moving offside
- Fixed player going to mark opponent when team mate already moving to intercept pass
- Reduced instances of quality players making unrealistic panicky decisions in own half
Match v830
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- Fixed FML pkms not loading into FM viewer
Match v831
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- Improved attacking movement when ball played in from wide set piece (not corners)
- Tried to improve keeper starting position and general movement when defending a corner or wide free kick
- Get teams to use overlap shout against narrow formations when not playing too defensively
- Tweaked effect of blend, morale and consistency on match performance
- Tried to get cultured players to knock the ball around a bit more
- Fixed rare bug where keeper wont save shot really close to his body
- Improved decision making for players when in last third and running with ball in a wide area including cross choice
- Fixed tall players marking opponents outside of own area when defending a corner
(本文由足球吧编辑) |